Between this post and Burning Rangers, I’m all about clearing out the backlog of games I want to write about on the blog. It’s been a while since I posted a new addition to the lightgun adventures series, and the main reason is that I completely inundated myself with lightgun games these past few months to the point of overwhelming myself. Lightgun games were no longer simple shooting galleries, instead they incorporated other action game elements without losing aiming and shooting as the heart of the genre. Well that’s the leap that Time Crisis made. And imagine if, like in Punch Out!, you were able to dodge incoming shots. Imagine if the ducks in Duck Hunt had guns, that they shot at you as the flew, soaring into the sky. There’s no doubt that the ducking mechanic evolved the lightgun genre considerably. ![]() ![]() The original Time Crisis changed everything.
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